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Cinema 4D Dynamics Car Rig, Controlled in Realtime with a Gamepad [No Keyframes]

Cinema 4D Dynamics Car Rig, Controlled in Realtime with a Gamepad [No Keyframes] Demo of my Tesla Roadster 2020 car model, and dynamics driving rig in Cinema 4D.
Basically a drifting simulator 😃

The car is rigged with the dynamics system in C4D, and controlled in realtime with an xbox controller, via "Control4D" (free plugin for C4D). But ofcourse you could instead keyframe all the values too.
Accelerates from 0 to 100 km/h in 2.1 seconds, just like the real Tesla Roadster, but obviously you can control that by adjusting the torque curve anyway. Tons more controls are exposed as well, such as Suspension Stiffness/Damping, Body/Wheel Mass, Tire Friction, and more.
The brakes apply counter-torque and angular damping, so the friction has an enormous effect on braking.

If you disable the physics, the wheels rotate with an RPM based off the wheel circumference (front and rear wheels are a different size), matching the "Target Speed" accurately. But then you'd have to animate the car movement manually.
Both doors and the airfoil, open and close.

Find out more on my instagram:
3D files available on my artstation store:

Music:
Ballroom - Passenger (Paul Thomas & White-Akre Remix)

Fuenka - Ion (Original Mix)


#tesla #roadster #cinema4d

Cinema 4D,C4D,Dynamics,Car,Rig,Tesla,Roadster,

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